描述
获取基于该字体的字体系列.
C++ Syntax
Status GetFamily( [out] FontFamily* family ) const; |
FreeBASIC 语法
FUNCTION GetFamily ( _ BYVAL pFamily AS CGpFontFamily PTR _ ) AS GpStatus |
参数
pFamily
[in]指向FontFamily对象接收字体.
返回值
如果该方法成功,则返回Ok,这是对Status枚举元素.
如果这个方法失败,它返回一个枚举的其他元素的Status.
引用文件
CGpFont.inc (include CGdiPlus.inc)
示例
' ========================================================================================
' The following example creates a Font object, retrieves the information about the font
' family on which it is based, and then uses the FontFamily object to create a second Font
' object. The example then uses the second Font object to draw text.
' ========================================================================================
SUB Example_GetFamily (BYVAL hdc AS HDC)
' // Create a graphics object from the window device context
DIM graphics AS CGpGraphics = hdc
' // Get the DPI scaling ratio
DIM rxRatio AS SINGLE = graphics.GetDpiX / 96
DIM ryRatio AS SINGLE = graphics.GetDpiY / 96
' // Set the scale transform
graphics.ScaleTransform(rxRatio, ryRatio)
' // Create a Font object.
DIM font AS CGpFont = CGpFont("Arial", AfxPointsToPixelsX(16) / rxRatio)
' // Get the FontFamily of myFont.
DIM fontFamily AS CGpFontFamily
font.GetFamily(@fontFamily)
' // Create a new Font object from fontFamily.
DIM familyFont AS CGpFont = CGpFont(@fontFamily, AfxPointsToPixelsX(16) / rxRatio)
' // Draw Text with familyFont
DIM solidBrush AS CGpSolidBrush = GDIP_ARGB(255, 0, 0, 0)
DIM wszText AS WSTRING * 260 = "This is a Font created from a FontFamily"
graphics.DrawString(@wszText, -1, @familyFont, 0, 0, @solidbrush)
END SUB
' ========================================================================================