描述
更新该刷的当前变换矩阵的产品本身和翻译矩阵.
C++ Syntax
Status TranslateTransform( [in] REAL dx, [in] REAL dy, [in] MatrixOrder order ); |
FreeBASIC 语法
FUNCTION TranslateTransform ( _ BYVAL dx AS SINGLE, _ BYVAL dy AS SINGLE, _ sBYVAL order AS MatrixOrder = MatrixOrderPrepend _ ) AS GpStatus |
参数
dx
[in]单精度数指定翻译的水平分量.
dy
[in]单精度数指定翻译的垂直分量.
order
该MatrixOrder指定相乘的顺序[in, optional]元.MatrixOrderPrepend指定传递矩阵是在左边,和MatrixOrderAppend指定传递矩阵是正确的.默认值是MatrixOrderPrepend.
返回值
如果该方法成功,则返回Ok,这是对Status枚举元素.
如果这个方法失败,它返回一个枚举的其他元素的Status.
引用文件
CGpBrush.inc (include CGdiPlus.inc)
示例
' ========================================================================================
' The following example creates a texture brush and sets the transformation of the brush.
' The code then uses the transformed brush to fill a rectangle.
' ========================================================================================
SUB Example_TranslateTransform (BYVAL hdc AS HDC)
' // Create a graphics object from the window device context
DIM graphics AS CGpGraphics = hdc
' // Get the DPI scaling ratio
DIM rxRatio AS SINGLE = graphics.GetDpiX / 96
DIM ryRatio AS SINGLE = graphics.GetDpiY / 96
' // Set the scale transform
graphics.ScaleTransform(rxRatio, ryRatio)
' // Create a texture brush, and set its transformation.
DIM pImage AS CGpImage = "HouseAndTree.gif"
DIM textureBrush AS CGpTextureBrush = @pImage
textureBrush.TranslateTransform(30, 0, MatrixOrderAppend)
graphics.FillEllipse(@textureBrush, 0, 0, 400, 200)
END SUB
' ========================================================================================