Defines the attributes of a font.
C++ Syntax
typedef struct {
LONG lfHeight;
LONG lfWidth;
LONG lfEscapement;
LONG lfOrientation;
LONG lfWeight;
BYTE lfItalic;
BYTE lfUnderline;
BYTE lfStrikeOut;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
WCHAR lfFaceName[LF_FACESIZE];
} LOGFONTW;
FreeBASIC 语法
TYPE LOGFONTW
lfHeight AS LONG
lfWidth AS LONG
lfEscapement AS LONG
lfOrientation AS LONG
lfWeight AS LONG
lfItalic AS UBYTE
lfUnderline AS UBYTE
lfStrikeOut AS UBYTE
lfCharSet AS UBYTE
lfOutPrecision AS UBYTE
lfClipPrecision AS UBYTE
lfQuality AS UBYTE
lfPitchAndFamily AS UBYTE
lfFaceName AS WSTRING * 32 ' LF_FACESIZE
END TYPE
成员
lfHeight
Value of type LONG that specifies the height, in logical units, of the font's character cell or character.
lfWidth
Value of type LONG that specifies the width, in logical units, of characters in the font.
lfEscapement
Value of type LONG that contains the angle, in tenths of degrees, between the escapement vector and the x-axis of the device. The escapement vector is parallel to the base line of a row of text.
lfOrientation
Value of type LONG that specifies the angle, in tenths of degrees, between each character's base line and the x-axis of the device.
lfWeight
Value of type LONG that specifies the weight of the font in the range from 0 through 1000.
lfItalic
Value of type BYTE that specifies an italic font if set to TRUE.
lfUnderline
Value of type BYTE that specifies an underlined font if set to TRUE.
lfStrikeOut
Value of type BYTE that specifies a strikeout font if set to TRUE.
lfCharSet
Value of type BYTE that specifies the character set.
lfOutPrecision
Value of type BYTE that specifies the output precision. The output precision defines how closely the output must match the requested font's height, width, character orientation, escapement, pitch, and font type.
lfClipPrecision
Value of type BYTE that specifies the clipping precision. The clipping precision defines how to clip characters that are partially outside the clipping region.
lfQuality
Value of type BYTE that specifies the output quality. The output quality defines how carefully the Microsoft Windows Graphics Device Interface (GDI) must attempt to match the logical-font attributes to those of an actual physical font.
lfPitchAndFamily
Value of type BYTE that specifies the pitch and family of the font.
lfFaceName
Array of wide characters that contains a null-terminated string that specifies the typeface name of the font. The length of the string must not exceed 32 characters, including the NULL terminator.